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AInitBonusMod
So here you set each of the bonus abilities, 0 is damage, 1 armor, 2 health, and 3 mana The second numbers are the powers (2^1 is 1, 2^2=4, 2^3=8, ... Remember: Last power ability should be negative.
Systems/BonusMod/Library Bonus Mod.j
ALibrarySystemsBonusModBonusMod
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No
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No
No
No